Artist Daniel Taylor on creating an otherworldly paradise

These euphoric expanses with giant humanoid sculptures have been created through Daniels' exploration of new software apps.


Hungarian freelance artist Daniel Taylor has created monthly series of captivating sci fi-inspired illustrations in January, February and March – and we couldn't help but be drawn to his newly discovered artistic style.

Daniel, a self-taught artist based in Budapest, dabbles in art direction, illustration and graphic design. After teaching himself Adobe Photoshop at the age of 14, Daniel pursued his love for drawing until he could make a living from it. But his style is more varied than most other artists, ranging from black and white sketches to 3D renders. 

This year saw Daniel delve into creating an otherworldly experience – a peaceful utopia with distant figures – as part of his personal work. Using Pixologic’s ZBrush, KeyShot and Adobe Photoshop, Daniel’s created an euphoria of empty, vast landscapes, patterns and bold colours that looks far more enticing than our own world. 

"I’ve been always drawn towards comic, line-styled illustration, I just wasn’t really comfortable with the end results at the time," he says.

"It's much harder than it seems to create simplistic but also appealing illustrations and I struggled with that for a while. My main inspirations are Moebius (the biggest influence on these artworks), Dave Rapoza and Kilian Eng."


Daniel sees himself moving in this illustration style direction for a while. He explains the creative process behind the series.

"I usually start with a small sketch on my iPad with really basic shapes and compositions. I then model it in ZBrush, render a very basic KeyShot scene, which I send to Photoshop for drawing the actual details and making it look better, because the raw render is nothing like the final artwork (it looks horrible)," he says.

"My other process is that I just experiment with weird shapes and sculpts in ZBrush which usually turns out as the centrepiece of the artwork, and I build around that."

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Daniel is always changing his style because he tends to "get bored of it sometimes".

"I just run out of ideas. Last year I decided to learn 3D tools such as ZBrush and Keyshot, which I now constantly use in my designs," he explains. "But my style always has some surreal elements in it. I don’t like realistic themes, I think it’s much more interesting and appealing if it has something weird and twisted included."


If you're wondering (like we were) if there’s a story behind the artworks, you’re out of luck. Daniel says he wants people to create their own stories rather than provide them.


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