Adobe has shown off three new features that it's bringing to Photoshop. The features were demoed at the 3D Printshow in New York, where the company was also displaying a couple of 3D-printed artworks created (in part, at least) in Photoshop – including James Stewart's work shown here.
The first new feature is for working with 3D scans where colours have been captured as vertex colours rather than textures. Photoshop can't edit vertex colour information, so a new feature lets you convert this into texture information.
Read on for more new Photoshop features for 3D printing and to see how they'll work.
3D Mesh Simplification – or retoplogising as 3D artists know it – is necessary when you have a 3D model with very complex geometry that exceeds the capabilities of the 3D printer you're outputting to.
Photoshop is to get a new tool to do this, which Adobe says should also prove useful if you want to simplify a 3D model for use in on a mobile device such as in a game (though I'm not sure why you'd do this in Photoshop rather than whatever modelling application you created it in originally).
In the next version of Photoshop, you'll also be able to convert photos into textures with bump maps – which, for the non 3D artists among you, are flat 3D textures with faux depth details built into them to allow you to use simpler models that are easier to render.
This artwork, American Football 5.0, was created by Francois Veraart and is on display at the 3D Printshow in New York.