These isometric rooms were created by Kid Cut – aka Anatoly Bazarov – for a game that doesn't exist. They're a wonderful mix of fine detail and low-poly styling that you can imagine being a setting for an hit adventure game.
Each room brings to life a different environment that would fit with a story involving investigation (a bar and a darkroom) and menace (a back alley and an execution chamber). Some also directly add to its 80s feel – the arcade with its Donkey Kong Junior machine and the film-based darkroom.
Read on to see more of Anatoly's Hexy works in detail.
Image: Hextra Life
Isometric is a form most associated with older games – from Head Over Heels on the ZX Spectrum to the first Fallout – which was relatively easy for lower-powered (by today's standards) games hardware to render. More recently we've seen it used for give games a retro feel – such as Shadowrun – and for the beautiful aesthetic of Monument Valley.
Image: Hexcuse to drink
Anatoly is 24 and works as a designer in Moscow – though these were created in Cinema 4D in his spare time, at weekends and while on holiday.
Image: Hex hotel