Available now, Autodesk 3ds Max 2015 Extension 1 adds new features that help artists easily create and exchange complex assets across multiple workflows. These include OpenSubdiv and Alembic Support and enhanced ShaderFX.
The newest update for Autodesk Maya 2015 delivers a new colour management system that offers a colour-safe workflow throughout the lighting, rendering and compositing process, new tools that help make it easier to share, transfer, and collaborate on data and extended customisation options for Viewport 2.0.
The update to Maya now includes workflow enhancements to make daily tasks easier and more efficient, said Autodesk. These include expanded wireframe colour choices, a per-menu keyboard shortcut to repeat the last command, object visibility toggling, colour coding in the channel box to reflect various key states, performance improvements and multi-UV tiling support for OpenSubdiv.
There are also enhancements to the Multi-Cut tool, further integration of the Modeling Toolkit and new custom pivot workflows.
The Autodesk Maya 2015 Extension 1 will be available on September 10, 2014.
Maya 2015 Extension 1 offers a completely new colour management system to preserve artistic creative intent throughout the lighting and rendering process; a simple linear workflow is provided out of the box.
Studios can customise the system to closely match their colour pipeline, enabling artists to work across The Foundry's NUKE software, Adobe Photoshop software, Autodesk creative finishing solutions, and certain other applications to help allow for colour compatibility throughout the studio pipeline.
Maya also gains a Performance Profiler to allow technical directors to gauge, measure, and debug the performance of individual nodes, character rigs, and Maya scenes. Performance Profiler offers a graphical interface that enables performance measurement and graphing for dirty propagation, evaluation, deformations, rendering, Qt events, XGen instancing and Bifrost simulations. Developers can now use Performance Profiler in other custom tools and plug-ins using a robust API.
There are also XGen performance enhancements. Artists can now create and groom hair, fur, and feathers on characters, and populate large landscapes with grass, foliage, trees, rocks, and debris trails faster and more efficiently, with targeted performance enhancements for the XGen Arbitrary Primitive Generator.
Finally, Maya 2015 Extension 1 introduces a Python API for the high-performance Viewport 2.0 hardware-accelerated display, offering increased flexibility for viewport customization using this popular and easy-to-learn scripting language.
Autodesk 3ds Max 2015 Extension 1 adds OpenSubdiv Support, the top featured requested from the community.
Open-sourced by Pixar, OpenSubdiv allows artists to represent subdivision surfaces, visualize their model interactively without the need to render, and offers overall greater productivity.
Alembic support in Autodesk 3ds Max 2015 Extension 1 makes processing complex animated and simulated data more memory efficient. It allows artists to view large datasets in the Nitrous Viewport and transfer them to other programs.
Enhancements to the 3ds Max ShaderFX real-time visual shader editor offer expanded shading options and better shader interoperability between 3ds Max, Maya, and Maya LT.
With new node patterns - wavelines, voronoi, simplex noise, and brick - as well as a new bump utility node and a searchable node browser, game artists and programmers can create and exchange advanced shaders more easily.