Chaos Group has announced V-Ray 3.1 for Maya, a free update for V-Ray 3.0 for Maya users that contains over 100 new and modified features, including Maya 2016 compatibility, numerous V-Ray RT GPU enhancements and two VR cameras.
The update also offers more efficient handling of proxy objects, an improved global illumination algorithm, and faster rendering performance.
“V-Ray 3.1 for Maya is a big release,” said Vladimir Koylazov, Chaos Group Co-founder and Lead Developer of V-Ray. “Our team has been hard at work making sure that the speed, memory and workflow optimisations our community has requested are ready for professional use.”
For VR projects, V-Ray 3.1 for Maya adds new stereoscopic camera types that will render 6x1 cube maps and spherical images.
Justin Denton, VFX and VR Supervisor at Legend3D, said of the update: “When I started building out the new VR and VFX division for Legend3D, I knew V-Ray for Maya had to be a part of it. Working with Chaos Group led to the features we need for our advanced virtual reality projects. V-Ray 3.1 for Maya is a huge update.”
V-Ray RT GPU now supports: Hair & fur, Subsurface scattering, Displacement & subdivision surfaces. Light Cache GI, Anisotropic highlights, UDIM textures, Texture baking, and QMC sampling on NVIDIA CUDA devices
Proxy Object enhancements include improved viewport previews with mesh simplification options.
Identical proxy objects are now automatically instanced and you can import multiple proxy objects at once.
There’s support for hair and particle instances and support for instancing Ogawa Alembic files.
There’s also mesh viewer utility, to view proxy objects and Alembic files, including subdivision surfaces, particles, and hair
Maya 2016 support includes full support for new Hypershade Node Editor, Material Viewer, and Lookdev view.
There’s also enhanced Bifrost support – including rendering liquids as isosurfaces without meshing
Workflow and user interface improvements include quick settings, a Light Lister, tooltips and updated default render settings
Geometry enhancements include faster rendering of dynamic meshes, proxy objects, and instances.
There’s also faster rendering of hair and fur, Intel Embree acceleration for hair and fur, and VRayClipper – for cutaways and sections
Other improvements include a new helper object for lighting analysis and probabilistic shading for faster volume rendering
An updated Light Cache algorithm removes light leaks and improves animation.
The introduction of the Shade Map optimises stereoscopic rendering.